Indiana Jones and the Fate of Atlantis

Indiana Jones and the Fate of Atlantis
A drawn image showing the logo of the game and a horned gargoyle head emanating lava from its mouth. Several scenes from the story are superimposed over the drawing: A camel chase, a uniformed Nazi soldier holding the red-headed Sophia Hapgood who wears a glowing amulet, and the main protagonist Indiana Jones with his fedora and bullwhip.
Lead artist William Eaken's cover artwork depicts the main characters Indiana Jones and Sophia Hapgood
Developer(s)LucasArts
Publisher(s)LucasArts
Director(s)Hal Barwood
Producer(s)Shelley Day
Designer(s)
Programmer(s)
Artist(s)William L. Eaken
Writer(s)
  • Hal Barwood
  • Noah Falstein
Composer(s)
SeriesIndiana Jones
EngineSCUMM
Platform(s)
Release
  • Amiga, DOS, Mac
  • FM Towns
    • JP: August 27, 1993
  • Wii
    • NA: June 9, 2009
    • EU: June 12, 2009
    • AU: June 19, 2009
  • Microsoft Windows, OS X
    • WW: July 8, 2009
  • Linux
    • WW: October 28, 2014
Genre(s)Graphic adventure
Mode(s)Single-player

Indiana Jones and the Fate of Atlantis is a point-and-click adventure game developed and published by LucasArts and released in June 1992 for Amiga, DOS, and Macintosh. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles. The game used an updated SCUMM engine and required a 286-based PC, although it still runs as a real-mode DOS application. The CD talkie version required EMS memory enabled to load the voice data.

The plot is set in the Indiana Jones universe and revolves around Indiana Jones's global search for the legendary sunken city of Atlantis. Sophia Hapgood, an old co-worker of Indiana Jones who gave up her archaeological career to become a psychic, supports him along the journey. The two are pursued by the Nazis who seek to use the power of Atlantis for warfare, and serve as the antagonists. The story was written by Hal Barwood and Noah Falstein, the game's designers, who had rejected the original plan to base it on an unused film script. They came up with the final concept while researching real-world sources for a suitable plot device.

Fate of Atlantis was acclaimed by critics and received several awards for "Best Adventure Game of the Year" and "Game of the Year" after its release by several game publications. It became a million-unit seller and is regarded as one of the greatest video games of all time.[3][4][5][6][7][8] Two concepts for a supposed sequel were conceived, but both projects were eventually canceled due to unforeseen problems during development. They were reworked into two separate Dark Horse Comics series by Lee Marrs and Elaine Lee, respectively.

In June 2009, the game was released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title for Microsoft Windows and OS X on July 8 the same year.

  1. ^ "AR Computers". Staffordshire Newsletter (Uttoxeter ed.). July 3, 1992. p. 26. Retrieved October 28, 2023. New releases: Indie Fate of Atlantis (PC)
  2. ^ "Choose from over 2000 Software and Game titles for IBM and Macintosh". Miami Herald. June 26, 1992. p. 120. Retrieved October 28, 2023. New: Indiana Jones and the Fate of Atlantis, 35.99.
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